Slow Game 

The Slow Game project draws on the practice of playing Chess with a remote opponent in which people would literally send their next move through paper correspondence via the post as inspiration for design. This activity required players to live with their chessboards over long periods of time as they contemplated what their next move might be. In this project, we apply a slow interaction framing on a tangible interactive game that enforces a very low frequency of interaction: one move a day. The game exists as a small 5cm cube, with a low resolution display consisting of 64 tiny white lights. The game is based on the classic video game ‘snake’, where the player manoeuvres a line which grows in length, with the line itself being a primary obstacle. The game is played by physically rotating the cube, which turns the direction that the snake moves. By reducing the feedback loop to a frequency of a day, Slow Game radically challenges our memory, observation and patience.


This project under the supervision William Odom, and in collaboration with Isshac Bertan, Garnet Hertz, Ron wakkary and other students in both SFU/Emily Carr including Perry Tan (SFU), Sam Beck (ECU) and Matt Harkness (ECU). Motivation of the project can be find here

We are currently developing a batch of high quality, hand crafted maple wood implementations of Slow Game for field deployments in people’s homes and everyday environments. We are also developing a DIY electronics kit for anyone to assemble and customize their own slow game–both in physical form and materials as well as the computational game itself. We plan to release this kit via a major North American electronics distributor in 2016. An extensive amount of design documentation to date is provided in the images below 

My role in the project include: Project Management, Prototype research and development (include electronic prototyping, 3D model editing, 3D printing, CNC fabrication and final quality check on artifacts. 

Slow game documentary video 

Final prototype Fabrication 

Low Fidelity Prototype

3D printed version 

Hole Matrix version 

 Veneer version 

Electronic Design for 3D printed version .

Electronic for veneer version 

Using Format